Descend through 10 chambers of a living obsidian labyrinth.
Each chamber is a procedurally generated maze with shifting walls, hidden passages, and lurking crystalline entities.
Collect Luminescent Shards for points, evade Watchers and Hunters, and find the exit portal before time runs out.

  • Best use WASD or Arrow Keys
  • Press H to see the map
  • ESC for Pause Screen

Controls:

  • Touch: Tap to move, Swipe to turn, Long-press to sprint
  • Mouse: Click to move, Drag to turn, Right-click to sprint
  • Keyboard: WASD/Arrows to move/rotate, Space to sprint, M for mini-map, Esc to pause

A first-person 3D maze exploration game built for Trijam the 3 hours gamejam, Theme: "The Black Cube".

Features:

  • Pseudo-3D raycasting engine (Wolfenstein 3D style)
  • 10 procedurally generated chambers with progressive difficulty
  • Shifting walls that open and close dynamically
  • 3 enemy types: Watchers (slow, line-of-sight slow), Hunters (aggressive chasers)
  • Luminescent Shard collection with scoring bonuses
  • Touch + Mouse + Keyboard controls (WASD/Arrow keys)
  • Mini-map for navigation
  • Dark atmospheric visuals with fog, particles, and screen shake
  • Web Audio API synthesized soundtrack and SFX



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